
Why Gamers Are Calling Clair Obscur: Expedition 33 the Game of the Decade
In a year packed with stellar RPGs, Clair Obscur: Expedition 33 has risen above the rest, earning widespread acclaim as not just a Game of the Year contender but a potential Game of the Decade. Developed by French studio Sandfall Interactive and released on April 24, 2025, this debut title from a core team of just 30 developers has captivated players with its breathtaking visuals, innovative gameplay, and emotionally resonant storytelling. Here’s why the gaming community is calling Clair Obscur: Expedition 33 a masterpiece.
A Visually Stunning Masterpiece
From the moment players enter the surreal, Belle Époque-inspired world of Lumière, Clair Obscur delivers an unparalleled visual experience. Powered by Unreal Engine 5, the game’s art direction blends opulent beauty with haunting melancholy. Environments like warped Parisian landmarks, waterless oceans with wrecked ships entwined around leviathans, and mist-laden cobblestone paths create a painterly quality that feels like stepping into a surrealist artwork. Reviewers have described it as “a visual feast” and “a technical marvel,” with every locale designed to immerse players in its otherworldly atmosphere.
Gamers on platforms like X have echoed this sentiment, calling the game “staggeringly beautiful” and a “technical marvel.” The interplay of light and shadow—true to the game’s chiaroscuro-inspired title—creates a world that’s both enchanting and foreboding. Whether it’s gilded ruins shimmering under fractured skylight or eerie battlefields littered with past expeditions’ remnants, Clair Obscur sets a new standard for visual storytelling in gaming.
A Narrative That Resonates Deeply
At its core, Clair Obscur: Expedition 33 tells a profound story about mortality, grief, and the human condition. Set in a world where the Paintress, a godlike entity, paints a number on a distant monolith each year, erasing everyone of that age, the game follows Expedition 33 on a desperate mission to defeat her and end the cycle of death. This unique premise strikes a chord with players, particularly those touched by loss. The narrative’s emotional depth is amplified by a stellar cast, including performances from Charlie Cox, Andy Serkis, and Ben Starr.
On X, players like @ArtemisLunaVT have shared how the game left them “stunned” and “in tears,” calling it their personal Game of the Year. The story balances heavy themes with moments of hope, camaraderie, and humor through campfire conversations and rich character backstories. Critics praise its avoidance of overused RPG tropes, delivering a “coherent tale” with “stunning twists” that keep players invested without excessive exposition. This emotional and narrative depth has many arguing it’s one of the best RPG storylines ever.
Revolutionary Combat That Redefines the Genre
Clair Obscur reimagines turn-based RPG combat by blending it with real-time mechanics, creating a system that’s strategic yet exhilarating. Players control a party of Expeditioners, each with unique abilities—Maelle’s stance-switching fencing, Sciel’s damage-multiplying Foretell cards, Lune’s elemental magic, and Gustave’s Overdrive-fueled attacks. The combat integrates quick-time events, real-time dodging, parrying, and a free-aim system for ranged attacks, making battles dynamic and engaging. Reviewers call it “a paradigm shift for turn-based RPGs,” with depth that supports creative builds and endgame strategies.
Gamers on X describe the combat as “flashy,” “intense,” and “unlike anything else.” Drawing inspiration from JRPGs like Final Fantasy and Persona, it forges a unique identity, earning comparisons to Baldur’s Gate 3 for its genre-defining innovation. Even those skeptical of turn-based systems, like a Forbes reviewer who typically avoids them, found themselves hooked. This accessibility and depth make Clair Obscur a standout for RPG veterans and newcomers alike.
A Small Team’s Triumph
Perhaps most astonishing is that Clair Obscur: Expedition 33 was crafted by a core team of roughly 30 developers at Sandfall Interactive, far smaller than typical AAA productions. Supported by outsourcing for animation, localization, and music, this small-scale effort has sparked discussions about the gaming industry’s future. On X, users like @NightSkyKing_ argue it “disrupts” an industry plagued by bloated budgets, proving passion and vision can outshine massive resources.
The game’s commercial success—3.3 million units sold by May 27, 2025, and praise from French President Emmanuel Macron—underscores its impact. Its soundtrack by Lorien Testard topped Billboard’s Classical Music charts, and its critical acclaim (91 on OpenCritic, 9.6/10 user score on Metacritic) cements its status as a cultural milestone. Gamers and critics see it as a beacon for mid-budget development, showing what’s possible with the right tools, like Unreal Engine 5.
A Lasting Legacy
Clair Obscur: Expedition 33 is more than a game—it’s a testament to creativity, technical prowess, and emotional storytelling. Its ability to connect with players, paired with genre-defining combat and jaw-dropping visuals, has sparked a fervor rarely seen in gaming. Influencers on X, like @Asmongold and @captain_domo, call it “Game of the Year and it’s not even close” and “one of the best games ever,” reflecting its transcendence beyond its 2025 release.
Despite minor critiques, like the lack of a minimap or occasional bugs, these are overshadowed by the game’s strengths. Its 25-30 hour runtime, expandable to 50+ with side content and New Game+, avoids the bloat of modern RPGs. For many, Clair Obscur is a work of art that redefines RPGs, earning its place as a potential Game of the Decade.
With a live-action film adaptation in development and players clamoring for more from Sandfall Interactive, Clair Obscur: Expedition 33’s legacy is already taking shape. It’s a title that will be discussed, replayed, and revered for years, reminding us why we play games: to be moved, challenged, and enchanted.